Improve narrative rules, update temperature defaults, fix session character loading
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@@ -77,7 +77,7 @@ export default function CreateStoryPage() {
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plot: "",
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firstMessage: "",
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isNsfw: false,
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temperature: 1.3, // Креативность ИИ
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temperature: 0.9, // Креативность ИИ
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narrativeRules: "", // Правила повествования для ИИ
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// NPC персонажи мира
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characters: [{ name: "", description: "", role: "Союзник" }] as Character[],
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@@ -116,7 +116,7 @@ export default function CreateStoryPage() {
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plot: story.plot || "",
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firstMessage: story.firstMessage || "",
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isNsfw: story.isNsfw || false,
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temperature: story.temperature || 1.3,
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temperature: story.temperature || 0.9,
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narrativeRules: story.narrativeRules || "",
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characters:
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story.characters?.length > 0
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@@ -448,9 +448,9 @@ export default function CreateStoryPage() {
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</p>
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<div className="temperature-selector">
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{[
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{ value: 1.0, label: "🎯 Сосредоточенный", desc: "1.0" },
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{ value: 1.3, label: "⚖️ Сбалансированный", desc: "1.3" },
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{ value: 1.5, label: "✨ Креативный", desc: "1.5" },
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{ value: 0.9, label: "⚖️ Сбалансированный", desc: "0.9" },
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{ value: 0.95, label: "✨ Живой", desc: "0.95" },
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{ value: 1.05, label: "🎨 Креативный", desc: "1.05" },
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].map((opt) => (
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<button
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key={opt.value}
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+21
-2
@@ -10,6 +10,7 @@ import {
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saveSession as apiSaveSession,
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deleteSession,
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getPlayerCharacter,
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getPlayerCharacters,
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type SessionListItem,
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} from "../services/api";
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import {
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@@ -96,6 +97,13 @@ export default function GamePage() {
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if (characterId) {
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character = await getPlayerCharacter(characterId);
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setPlayerCharacter(character);
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} else {
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// Если персонаж не указан в URL, загружаем первого доступного (или избранного)
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const characters = await getPlayerCharacters();
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if (characters.length > 0) {
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character = characters.find(c => c.isFavorite) || characters[0];
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setPlayerCharacter(character);
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}
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}
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// Если есть сессии, загружаем последнюю (или создаём новую)
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@@ -107,11 +115,21 @@ export default function GamePage() {
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console.log("[GamePage] Session data loaded:", sessionData);
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if (sessionData) {
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setSession(sessionData);
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// Загружаем персонажа из сессии если не выбран
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// Загружаем персонажа: приоритет URL > сессия
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if (!character && sessionData.playerId) {
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character = await getPlayerCharacter(sessionData.playerId);
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setPlayerCharacter(character);
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}
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// Если в сессии нет playerId, но персонаж выбран в URL — обновляем сессию
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if (!sessionData.playerId && character) {
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const updatedSession = { ...sessionData, playerId: character.id };
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await apiSaveSession(id, latestSession.id, updatedSession);
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setSession(updatedSession);
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}
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// Если сессия пустая (нет сообщений) — запускаем историю
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if (sessionData.messages.length === 0 && character) {
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startStory(normalizedStory, sessionData, character, latestSession.id);
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}
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}
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} else if (characterId) {
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// Нет сессий и выбран персонаж — создаём новую
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@@ -608,7 +626,8 @@ export default function GamePage() {
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// Используем персонажа из текущей сессии или выбранного
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const characterId = playerCharacter?.id || session?.playerId;
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if (!characterId) {
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alert("Не выбран персонаж для игры");
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// Перенаправляем на страницу выбора персонажа
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window.location.href = `/story/${id}`;
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return;
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}
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+19
-14
@@ -54,6 +54,7 @@ export async function sendMessage(
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Authorization: `Bearer ${apiKey}`,
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},
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body: JSON.stringify({
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// model: "deepseek-chat",
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model: "deepseek-chat",
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messages,
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temperature,
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@@ -213,20 +214,24 @@ ${nsfwBlock}
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=== NARRATIVE RULES ===
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1. Player writes their own actions and dialogue
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2. Weave player actions into the scene, describe character reactions and consequences
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3. NEVER make decisions for the player
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4. NEVER ask the player questions
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5. NEVER offer action choices
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6. NEVER assume player intentions
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3. Do not make decisions for the player — let them choose
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4. Do not ask questions like "What do you do?" or "What will you choose?"
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5. Do not offer explicit action choices
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6. Do not assume what player wants to do next
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7. No time skips without explicit indication
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8. If action not written by player — it did NOT happen
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=== PROTAGONIST RULES ===
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You are NOT ALLOWED to:
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— describe MC's physical actions
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— describe their internal sensations, emotions, or thoughts
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— put words or dialogue in their mouth
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Until player writes an action or dialogue,
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the hero is considered motionless, silent, and observing.
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=== PROTAGONIST HANDLING ===
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Guidelines for the main character (MC):
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— Do not describe MC's physical actions (walking, grabbing, looking) unless player wrote them
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— Do not put thoughts or internal monologue in MC's mind
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— Do not speak for MC unless player wrote dialogue
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— When player hasn't acted, describe the scene and other characters' reactions
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— You may describe what MC perceives (sights, sounds, sensations) to set atmosphere
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— End scenes with situation that invites action, not with direct questions
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WRONG: "Ты протягиваешь руку и берёшь кристалл. Что ты делаешь?"
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RIGHT: "Кристалл лежит на земле, мерцая голубым светом. Где-то вдали слышен стук копыт."
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=== REACTIONS TO MC's DIALOGUE ===
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Characters MUST explicitly react to MC's words:
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@@ -341,8 +346,8 @@ export async function generateStoryResponse(
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{ role: "user", content: userMessage },
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];
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// Use temperature from story settings (default 1.3)
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return sendMessage(messages, story.temperature || 1.3);
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// Use temperature from story settings (default 0.9 for balanced creative writing)
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return sendMessage(messages, story.temperature || 0.9);
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}
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/**
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@@ -372,7 +377,7 @@ export async function generateStoryResponseStream(
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{ role: "user", content: userMessage },
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];
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return sendMessageStream(messages, story.temperature || 1.3, onChunk, signal);
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return sendMessageStream(messages, story.temperature || 0.9, onChunk, signal);
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}
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/**
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