feat: multiple sessions per story with streaming AI responses

This commit is contained in:
Alexej Wolff
2026-02-11 01:47:24 +01:00
parent 161ecd661e
commit 8c6d6591f8
7 changed files with 573 additions and 112 deletions
+116 -13
View File
@@ -310,24 +310,102 @@ app.delete("/api/stories/:id", requireAuth, async (req, res) => {
// ============ GAME SESSIONS ROUTES ============
// Получить сессию игры
// Получить список сессий для истории
app.get("/api/sessions/:storyId", requireAuth, async (req, res) => {
try {
const sessions = db.collection("game_sessions");
const userSessions = await sessions
.find({
storyId: req.params.storyId,
userId: req.session.userId,
})
.sort({ updatedAt: -1 })
.toArray();
// Возвращаем список с базовой инфой (без полных сообщений)
const sessionsList = userSessions.map((s) => ({
id: s._id.toString(),
name: s.name || "Сессия",
messagesCount: s.messages?.length || 0,
createdAt: s.createdAt,
updatedAt: s.updatedAt,
}));
res.json(sessionsList);
} catch (error) {
console.error("Get sessions list error:", error);
res.status(500).json({ error: "Failed to get sessions" });
}
});
// Получить конкретную сессию
app.get("/api/sessions/:storyId/:sessionId", requireAuth, async (req, res) => {
try {
const sessions = db.collection("game_sessions");
const session = await sessions.findOne({
_id: new ObjectId(req.params.sessionId),
storyId: req.params.storyId,
userId: req.session.userId,
});
res.json(session);
if (!session) {
return res.status(404).json({ error: "Session not found" });
}
res.json({ ...session, id: session._id.toString() });
} catch (error) {
console.error("Get session error:", error);
res.status(500).json({ error: "Failed to get session" });
}
});
// Сохранить сессию игры
// Создать новую сессию
app.post("/api/sessions/:storyId", requireAuth, async (req, res) => {
try {
const sessions = db.collection("game_sessions");
// Считаем существующие сессии для нумерации
const existingCount = await sessions.countDocuments({
storyId: req.params.storyId,
userId: req.session.userId,
});
const sessionData = {
storyId: req.params.storyId,
userId: req.session.userId,
name: req.body.name || `Сессия ${existingCount + 1}`,
playerId: req.body.playerId || null,
messages: [],
currentState: {
location: "start",
health: 100,
inventory: [],
questProgress: {},
},
storySummary: "",
keyEvents: [],
createdAt: new Date(),
updatedAt: new Date(),
};
const result = await sessions.insertOne(sessionData);
res.json({
id: result.insertedId.toString(),
name: sessionData.name,
messagesCount: 0,
createdAt: sessionData.createdAt,
updatedAt: sessionData.updatedAt,
});
} catch (error) {
console.error("Create session error:", error);
res.status(500).json({ error: "Failed to create session" });
}
});
// Обновить сессию
app.put("/api/sessions/:storyId/:sessionId", requireAuth, async (req, res) => {
try {
const sessions = db.collection("game_sessions");
@@ -343,30 +421,55 @@ app.post("/api/sessions/:storyId", requireAuth, async (req, res) => {
const sessionData = {
...bodyWithoutMeta,
messages,
storyId: req.params.storyId,
userId: req.session.userId,
updatedAt: new Date(),
};
await sessions.updateOne(
const result = await sessions.updateOne(
{
_id: new ObjectId(req.params.sessionId),
storyId: req.params.storyId,
userId: req.session.userId,
},
{
$set: sessionData,
$setOnInsert: { createdAt: new Date() },
},
{ upsert: true },
{ $set: sessionData },
);
if (result.matchedCount === 0) {
return res.status(404).json({ error: "Session not found" });
}
res.json({ success: true });
} catch (error) {
console.error("Save session error:", error);
res.status(500).json({ error: "Failed to save session" });
console.error("Update session error:", error);
res.status(500).json({ error: "Failed to update session" });
}
});
// Удалить сессию
app.delete(
"/api/sessions/:storyId/:sessionId",
requireAuth,
async (req, res) => {
try {
const sessions = db.collection("game_sessions");
const result = await sessions.deleteOne({
_id: new ObjectId(req.params.sessionId),
storyId: req.params.storyId,
userId: req.session.userId,
});
if (result.deletedCount === 0) {
return res.status(404).json({ error: "Session not found" });
}
res.json({ success: true });
} catch (error) {
console.error("Delete session error:", error);
res.status(500).json({ error: "Failed to delete session" });
}
},
);
// ============ PLAYER CHARACTERS ROUTES ============
// Получить всех персонажей пользователя