feat: multiple sessions per story with streaming AI responses
This commit is contained in:
+20
-4
@@ -2,7 +2,10 @@
|
||||
<html lang="ru">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" />
|
||||
<meta
|
||||
name="viewport"
|
||||
content="width=device-width, initial-scale=1.0, viewport-fit=cover"
|
||||
/>
|
||||
<title>ReSekai</title>
|
||||
|
||||
<!-- PWA -->
|
||||
@@ -11,13 +14,26 @@
|
||||
|
||||
<!-- iOS PWA -->
|
||||
<meta name="apple-mobile-web-app-capable" content="yes" />
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
|
||||
<meta
|
||||
name="apple-mobile-web-app-status-bar-style"
|
||||
content="black-translucent"
|
||||
/>
|
||||
<meta name="apple-mobile-web-app-title" content="ReSekai" />
|
||||
<link rel="apple-touch-icon" href="/icons/apple-touch-icon.png" />
|
||||
|
||||
<!-- Favicon -->
|
||||
<link rel="icon" type="image/png" sizes="32x32" href="/icons/favicon-32.png" />
|
||||
<link rel="icon" type="image/png" sizes="16x16" href="/icons/favicon-16.png" />
|
||||
<link
|
||||
rel="icon"
|
||||
type="image/png"
|
||||
sizes="32x32"
|
||||
href="/icons/favicon-32.png"
|
||||
/>
|
||||
<link
|
||||
rel="icon"
|
||||
type="image/png"
|
||||
sizes="16x16"
|
||||
href="/icons/favicon-16.png"
|
||||
/>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
|
||||
+116
-13
@@ -310,24 +310,102 @@ app.delete("/api/stories/:id", requireAuth, async (req, res) => {
|
||||
|
||||
// ============ GAME SESSIONS ROUTES ============
|
||||
|
||||
// Получить сессию игры
|
||||
// Получить список сессий для истории
|
||||
app.get("/api/sessions/:storyId", requireAuth, async (req, res) => {
|
||||
try {
|
||||
const sessions = db.collection("game_sessions");
|
||||
const userSessions = await sessions
|
||||
.find({
|
||||
storyId: req.params.storyId,
|
||||
userId: req.session.userId,
|
||||
})
|
||||
.sort({ updatedAt: -1 })
|
||||
.toArray();
|
||||
|
||||
// Возвращаем список с базовой инфой (без полных сообщений)
|
||||
const sessionsList = userSessions.map((s) => ({
|
||||
id: s._id.toString(),
|
||||
name: s.name || "Сессия",
|
||||
messagesCount: s.messages?.length || 0,
|
||||
createdAt: s.createdAt,
|
||||
updatedAt: s.updatedAt,
|
||||
}));
|
||||
|
||||
res.json(sessionsList);
|
||||
} catch (error) {
|
||||
console.error("Get sessions list error:", error);
|
||||
res.status(500).json({ error: "Failed to get sessions" });
|
||||
}
|
||||
});
|
||||
|
||||
// Получить конкретную сессию
|
||||
app.get("/api/sessions/:storyId/:sessionId", requireAuth, async (req, res) => {
|
||||
try {
|
||||
const sessions = db.collection("game_sessions");
|
||||
|
||||
const session = await sessions.findOne({
|
||||
_id: new ObjectId(req.params.sessionId),
|
||||
storyId: req.params.storyId,
|
||||
userId: req.session.userId,
|
||||
});
|
||||
|
||||
res.json(session);
|
||||
if (!session) {
|
||||
return res.status(404).json({ error: "Session not found" });
|
||||
}
|
||||
|
||||
res.json({ ...session, id: session._id.toString() });
|
||||
} catch (error) {
|
||||
console.error("Get session error:", error);
|
||||
res.status(500).json({ error: "Failed to get session" });
|
||||
}
|
||||
});
|
||||
|
||||
// Сохранить сессию игры
|
||||
// Создать новую сессию
|
||||
app.post("/api/sessions/:storyId", requireAuth, async (req, res) => {
|
||||
try {
|
||||
const sessions = db.collection("game_sessions");
|
||||
|
||||
// Считаем существующие сессии для нумерации
|
||||
const existingCount = await sessions.countDocuments({
|
||||
storyId: req.params.storyId,
|
||||
userId: req.session.userId,
|
||||
});
|
||||
|
||||
const sessionData = {
|
||||
storyId: req.params.storyId,
|
||||
userId: req.session.userId,
|
||||
name: req.body.name || `Сессия ${existingCount + 1}`,
|
||||
playerId: req.body.playerId || null,
|
||||
messages: [],
|
||||
currentState: {
|
||||
location: "start",
|
||||
health: 100,
|
||||
inventory: [],
|
||||
questProgress: {},
|
||||
},
|
||||
storySummary: "",
|
||||
keyEvents: [],
|
||||
createdAt: new Date(),
|
||||
updatedAt: new Date(),
|
||||
};
|
||||
|
||||
const result = await sessions.insertOne(sessionData);
|
||||
|
||||
res.json({
|
||||
id: result.insertedId.toString(),
|
||||
name: sessionData.name,
|
||||
messagesCount: 0,
|
||||
createdAt: sessionData.createdAt,
|
||||
updatedAt: sessionData.updatedAt,
|
||||
});
|
||||
} catch (error) {
|
||||
console.error("Create session error:", error);
|
||||
res.status(500).json({ error: "Failed to create session" });
|
||||
}
|
||||
});
|
||||
|
||||
// Обновить сессию
|
||||
app.put("/api/sessions/:storyId/:sessionId", requireAuth, async (req, res) => {
|
||||
try {
|
||||
const sessions = db.collection("game_sessions");
|
||||
|
||||
@@ -343,30 +421,55 @@ app.post("/api/sessions/:storyId", requireAuth, async (req, res) => {
|
||||
const sessionData = {
|
||||
...bodyWithoutMeta,
|
||||
messages,
|
||||
storyId: req.params.storyId,
|
||||
userId: req.session.userId,
|
||||
updatedAt: new Date(),
|
||||
};
|
||||
|
||||
await sessions.updateOne(
|
||||
const result = await sessions.updateOne(
|
||||
{
|
||||
_id: new ObjectId(req.params.sessionId),
|
||||
storyId: req.params.storyId,
|
||||
userId: req.session.userId,
|
||||
},
|
||||
{
|
||||
$set: sessionData,
|
||||
$setOnInsert: { createdAt: new Date() },
|
||||
},
|
||||
{ upsert: true },
|
||||
{ $set: sessionData },
|
||||
);
|
||||
|
||||
if (result.matchedCount === 0) {
|
||||
return res.status(404).json({ error: "Session not found" });
|
||||
}
|
||||
|
||||
res.json({ success: true });
|
||||
} catch (error) {
|
||||
console.error("Save session error:", error);
|
||||
res.status(500).json({ error: "Failed to save session" });
|
||||
console.error("Update session error:", error);
|
||||
res.status(500).json({ error: "Failed to update session" });
|
||||
}
|
||||
});
|
||||
|
||||
// Удалить сессию
|
||||
app.delete(
|
||||
"/api/sessions/:storyId/:sessionId",
|
||||
requireAuth,
|
||||
async (req, res) => {
|
||||
try {
|
||||
const sessions = db.collection("game_sessions");
|
||||
|
||||
const result = await sessions.deleteOne({
|
||||
_id: new ObjectId(req.params.sessionId),
|
||||
storyId: req.params.storyId,
|
||||
userId: req.session.userId,
|
||||
});
|
||||
|
||||
if (result.deletedCount === 0) {
|
||||
return res.status(404).json({ error: "Session not found" });
|
||||
}
|
||||
|
||||
res.json({ success: true });
|
||||
} catch (error) {
|
||||
console.error("Delete session error:", error);
|
||||
res.status(500).json({ error: "Failed to delete session" });
|
||||
}
|
||||
},
|
||||
);
|
||||
|
||||
// ============ PLAYER CHARACTERS ROUTES ============
|
||||
|
||||
// Получить всех персонажей пользователя
|
||||
|
||||
+125
-3
@@ -56,6 +56,122 @@
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.header-session {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.session-selector {
|
||||
background: rgba(102, 126, 234, 0.2);
|
||||
border: 1px solid rgba(102, 126, 234, 0.3);
|
||||
border-radius: 8px;
|
||||
padding: 0.3rem 0.6rem;
|
||||
font-size: 0.8rem;
|
||||
color: #a0b4ff;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.session-selector:hover {
|
||||
background: rgba(102, 126, 234, 0.3);
|
||||
}
|
||||
|
||||
.session-menu {
|
||||
position: absolute;
|
||||
top: 100%;
|
||||
left: 0;
|
||||
margin-top: 0.5rem;
|
||||
background: #1e1e2e;
|
||||
border: 1px solid #333;
|
||||
border-radius: 12px;
|
||||
min-width: 220px;
|
||||
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.4);
|
||||
z-index: 100;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.session-menu-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 0.75rem 1rem;
|
||||
border-bottom: 1px solid #333;
|
||||
font-size: 0.85rem;
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.new-session-btn {
|
||||
background: rgba(80, 200, 120, 0.2);
|
||||
border: none;
|
||||
border-radius: 6px;
|
||||
padding: 0.3rem 0.5rem;
|
||||
font-size: 0.9rem;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.new-session-btn:hover {
|
||||
background: rgba(80, 200, 120, 0.4);
|
||||
}
|
||||
|
||||
.session-list {
|
||||
max-height: 250px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.session-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
border-bottom: 1px solid #2a2a3a;
|
||||
}
|
||||
|
||||
.session-item:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.session-item.active {
|
||||
background: rgba(102, 126, 234, 0.15);
|
||||
}
|
||||
|
||||
.session-name {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
gap: 0.2rem;
|
||||
padding: 0.75rem 1rem;
|
||||
background: none;
|
||||
border: none;
|
||||
color: #fff;
|
||||
font-size: 0.9rem;
|
||||
cursor: pointer;
|
||||
text-align: left;
|
||||
transition: background 0.2s;
|
||||
}
|
||||
|
||||
.session-name:hover {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.session-messages {
|
||||
font-size: 0.75rem;
|
||||
color: #666;
|
||||
}
|
||||
|
||||
.delete-session-btn {
|
||||
background: none;
|
||||
border: none;
|
||||
padding: 0.5rem;
|
||||
margin-right: 0.5rem;
|
||||
font-size: 0.85rem;
|
||||
cursor: pointer;
|
||||
opacity: 0.5;
|
||||
transition: opacity 0.2s;
|
||||
}
|
||||
|
||||
.delete-session-btn:hover {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.header-protagonist {
|
||||
font-size: 0.85rem;
|
||||
color: #888;
|
||||
@@ -375,14 +491,20 @@
|
||||
}
|
||||
|
||||
.message.streaming .message-text::after {
|
||||
content: '▋';
|
||||
content: "▋";
|
||||
animation: blink 1s infinite;
|
||||
margin-left: 2px;
|
||||
}
|
||||
|
||||
@keyframes blink {
|
||||
0%, 50% { opacity: 1; }
|
||||
51%, 100% { opacity: 0; }
|
||||
0%,
|
||||
50% {
|
||||
opacity: 1;
|
||||
}
|
||||
51%,
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Скроллбар */
|
||||
|
||||
+192
-57
@@ -4,9 +4,13 @@ import ReactMarkdown from "react-markdown";
|
||||
import { useAuth } from "../contexts/AuthContext";
|
||||
import {
|
||||
getStory,
|
||||
getSessionsList,
|
||||
getSession,
|
||||
createSession,
|
||||
saveSession as apiSaveSession,
|
||||
deleteSession as apiDeleteSession,
|
||||
getPlayerCharacter,
|
||||
type SessionListItem,
|
||||
} from "../services/api";
|
||||
import {
|
||||
generateStoryResponseStream,
|
||||
@@ -45,6 +49,8 @@ export default function GamePage() {
|
||||
const [searchParams] = useSearchParams();
|
||||
const { isAuthenticated } = useAuth();
|
||||
const [story, setStory] = useState<Story | null>(null);
|
||||
const [sessionsList, setSessionsList] = useState<SessionListItem[]>([]);
|
||||
const [currentSessionId, setCurrentSessionId] = useState<string | null>(null);
|
||||
const [session, setSession] = useState<GameSession | null>(null);
|
||||
const [playerCharacter, setPlayerCharacter] =
|
||||
useState<PlayerCharacter | null>(null);
|
||||
@@ -53,6 +59,7 @@ export default function GamePage() {
|
||||
const [isInitialLoading, setIsInitialLoading] = useState(true);
|
||||
const [error, setError] = useState<string | null>(null);
|
||||
const [streamingContent, setStreamingContent] = useState("");
|
||||
const [showSessionMenu, setShowSessionMenu] = useState(false);
|
||||
const abortControllerRef = useRef<AbortController | null>(null);
|
||||
const messagesEndRef = useRef<HTMLDivElement>(null);
|
||||
const inputRef = useRef<HTMLTextAreaElement>(null);
|
||||
@@ -72,12 +79,11 @@ export default function GamePage() {
|
||||
};
|
||||
setStory(normalizedStory);
|
||||
|
||||
let existingSession = await getSession(id);
|
||||
console.log(
|
||||
"[GamePage] Loaded session:",
|
||||
existingSession?.messages?.length || 0,
|
||||
"messages",
|
||||
);
|
||||
// Загружаем список сессий
|
||||
const sessions = await getSessionsList(id);
|
||||
console.log("[GamePage] Sessions list:", sessions);
|
||||
setSessionsList(sessions);
|
||||
|
||||
const characterId = searchParams.get("character");
|
||||
|
||||
// Загружаем персонажа
|
||||
@@ -85,51 +91,42 @@ export default function GamePage() {
|
||||
if (characterId) {
|
||||
character = await getPlayerCharacter(characterId);
|
||||
setPlayerCharacter(character);
|
||||
} else if (existingSession?.playerId) {
|
||||
character = await getPlayerCharacter(existingSession.playerId);
|
||||
setPlayerCharacter(character);
|
||||
}
|
||||
|
||||
if (!existingSession) {
|
||||
console.log("[GamePage] No existing session, creating new");
|
||||
existingSession = {
|
||||
storyId: id,
|
||||
playerId: characterId || undefined,
|
||||
messages: [],
|
||||
currentState: {
|
||||
location: "Неизвестно",
|
||||
health: 100,
|
||||
inventory: [],
|
||||
questProgress: {},
|
||||
},
|
||||
};
|
||||
} else if (characterId && existingSession.playerId !== characterId) {
|
||||
// Новый персонаж — новая сессия
|
||||
console.log("[GamePage] New character selected, resetting session");
|
||||
existingSession = {
|
||||
storyId: id,
|
||||
playerId: characterId,
|
||||
messages: [],
|
||||
currentState: {
|
||||
location: "Неизвестно",
|
||||
health: 100,
|
||||
inventory: [],
|
||||
questProgress: {},
|
||||
},
|
||||
};
|
||||
} else {
|
||||
console.log(
|
||||
"[GamePage] Using existing session with",
|
||||
existingSession.messages.length,
|
||||
"messages",
|
||||
);
|
||||
}
|
||||
|
||||
setSession(existingSession);
|
||||
|
||||
// Начинаем историю если это новая сессия
|
||||
if (existingSession.messages.length === 0 && character) {
|
||||
startStory(normalizedStory, existingSession, character);
|
||||
// Если есть сессии, загружаем последнюю (или создаём новую)
|
||||
if (sessions.length > 0) {
|
||||
const latestSession = sessions[0];
|
||||
console.log("[GamePage] Loading latest session:", latestSession);
|
||||
setCurrentSessionId(latestSession.id);
|
||||
const sessionData = await getSession(id, latestSession.id);
|
||||
console.log("[GamePage] Session data loaded:", sessionData);
|
||||
if (sessionData) {
|
||||
setSession(sessionData);
|
||||
// Загружаем персонажа из сессии если не выбран
|
||||
if (!character && sessionData.playerId) {
|
||||
character = await getPlayerCharacter(sessionData.playerId);
|
||||
setPlayerCharacter(character);
|
||||
}
|
||||
}
|
||||
} else if (characterId) {
|
||||
// Нет сессий и выбран персонаж — создаём новую
|
||||
const newSession = await createSession(id, undefined, characterId);
|
||||
if (newSession) {
|
||||
setSessionsList([newSession]);
|
||||
setCurrentSessionId(newSession.id);
|
||||
const sessionData = await getSession(id, newSession.id);
|
||||
if (sessionData) {
|
||||
setSession(sessionData);
|
||||
if (character) {
|
||||
startStory(
|
||||
normalizedStory,
|
||||
sessionData,
|
||||
character,
|
||||
newSession.id,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
setIsInitialLoading(false);
|
||||
@@ -170,6 +167,7 @@ export default function GamePage() {
|
||||
storyData: Story,
|
||||
sessionData: GameSession,
|
||||
character: PlayerCharacter,
|
||||
sessionId: string,
|
||||
) => {
|
||||
// Если есть заготовленное первое сообщение, используем его
|
||||
if (storyData.firstMessage && storyData.firstMessage.trim()) {
|
||||
@@ -190,7 +188,7 @@ export default function GamePage() {
|
||||
messages: [assistantMessage],
|
||||
};
|
||||
|
||||
await apiSaveSession(storyData.id, updatedSession);
|
||||
await apiSaveSession(storyData.id, sessionId, updatedSession);
|
||||
setSession(updatedSession);
|
||||
return;
|
||||
}
|
||||
@@ -218,7 +216,7 @@ export default function GamePage() {
|
||||
messages: [assistantMessage],
|
||||
};
|
||||
|
||||
await apiSaveSession(storyData.id, updatedSession);
|
||||
await apiSaveSession(storyData.id, sessionId, updatedSession);
|
||||
setSession(updatedSession);
|
||||
} catch (err) {
|
||||
setError(err instanceof Error ? err.message : "Произошла ошибка");
|
||||
@@ -228,7 +226,8 @@ export default function GamePage() {
|
||||
};
|
||||
|
||||
const handleSend = async () => {
|
||||
if (!input.trim() || !story || !session || isLoading) return;
|
||||
if (!input.trim() || !story || !session || !currentSessionId || isLoading)
|
||||
return;
|
||||
|
||||
const userMessage: ChatMessage = {
|
||||
id: generateId(),
|
||||
@@ -295,7 +294,11 @@ export default function GamePage() {
|
||||
storySummary: newSummary,
|
||||
};
|
||||
|
||||
const saved = await apiSaveSession(story.id, finalSession);
|
||||
const saved = await apiSaveSession(
|
||||
story.id,
|
||||
currentSessionId,
|
||||
finalSession,
|
||||
);
|
||||
console.log(
|
||||
"[GamePage] Session saved:",
|
||||
saved,
|
||||
@@ -317,7 +320,7 @@ export default function GamePage() {
|
||||
...session,
|
||||
messages: [...updatedMessages, partialMessage],
|
||||
};
|
||||
await apiSaveSession(story.id, partialSession);
|
||||
await apiSaveSession(story.id, currentSessionId, partialSession);
|
||||
setSession(partialSession);
|
||||
}
|
||||
} else {
|
||||
@@ -346,6 +349,89 @@ export default function GamePage() {
|
||||
}
|
||||
};
|
||||
|
||||
// Функции управления сессиями
|
||||
const handleCreateNewSession = async () => {
|
||||
if (!story || !id) return;
|
||||
setShowSessionMenu(false);
|
||||
|
||||
// Используем персонажа из текущей сессии или выбранного
|
||||
const characterId = playerCharacter?.id || session?.playerId;
|
||||
if (!characterId) {
|
||||
alert("Не выбран персонаж для игры");
|
||||
return;
|
||||
}
|
||||
|
||||
const name = `Сессия ${sessionsList.length + 1}`;
|
||||
const newSession = await createSession(id, name, characterId);
|
||||
if (newSession) {
|
||||
setSessionsList([newSession, ...sessionsList]);
|
||||
setCurrentSessionId(newSession.id);
|
||||
const sessionData = await getSession(id, newSession.id);
|
||||
if (sessionData) {
|
||||
setSession(sessionData);
|
||||
// Загружаем персонажа если нет
|
||||
let character = playerCharacter;
|
||||
if (!character && characterId) {
|
||||
character = await getPlayerCharacter(characterId);
|
||||
setPlayerCharacter(character);
|
||||
}
|
||||
if (character) {
|
||||
startStory(story, sessionData, character, newSession.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const handleSwitchSession = async (sessionId: string) => {
|
||||
console.log("[GamePage] Switching to session:", sessionId, "current:", currentSessionId);
|
||||
if (!id || sessionId === currentSessionId) {
|
||||
setShowSessionMenu(false);
|
||||
return;
|
||||
}
|
||||
|
||||
setShowSessionMenu(false);
|
||||
setIsInitialLoading(true);
|
||||
|
||||
const sessionData = await getSession(id, sessionId);
|
||||
console.log("[GamePage] Loaded session data:", sessionData);
|
||||
if (sessionData) {
|
||||
setCurrentSessionId(sessionId);
|
||||
setSession(sessionData);
|
||||
// Загружаем персонажа сессии
|
||||
if (sessionData.playerId) {
|
||||
const character = await getPlayerCharacter(sessionData.playerId);
|
||||
setPlayerCharacter(character);
|
||||
}
|
||||
}
|
||||
setIsInitialLoading(false);
|
||||
};
|
||||
|
||||
const handleDeleteSession = async (sessionId: string) => {
|
||||
if (!id || sessionsList.length <= 1) {
|
||||
alert("Нельзя удалить единственную сессию");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!confirm("Удалить эту сессию? Это действие нельзя отменить.")) {
|
||||
return;
|
||||
}
|
||||
|
||||
const success = await apiDeleteSession(id, sessionId);
|
||||
if (success) {
|
||||
const updatedList = sessionsList.filter((s) => s.id !== sessionId);
|
||||
setSessionsList(updatedList);
|
||||
|
||||
// Если удалили текущую сессию — переключаемся на другую
|
||||
if (sessionId === currentSessionId && updatedList.length > 0) {
|
||||
await handleSwitchSession(updatedList[0].id);
|
||||
}
|
||||
}
|
||||
setShowSessionMenu(false);
|
||||
};
|
||||
|
||||
const currentSessionName =
|
||||
sessionsList.find((s) => s.id === currentSessionId)?.name || "Сессия";
|
||||
|
||||
if (isInitialLoading) {
|
||||
return (
|
||||
<div className="game-page">
|
||||
@@ -377,9 +463,58 @@ export default function GamePage() {
|
||||
</Link>
|
||||
<div className="header-info">
|
||||
<h1>{story.title}</h1>
|
||||
<span className="header-protagonist">
|
||||
👤 {playerCharacter?.name || "Герой"}
|
||||
</span>
|
||||
<div className="header-session">
|
||||
<button
|
||||
className="session-selector"
|
||||
onClick={() => setShowSessionMenu(!showSessionMenu)}
|
||||
>
|
||||
📖 {currentSessionName} ▾
|
||||
</button>
|
||||
{showSessionMenu && (
|
||||
<div className="session-menu">
|
||||
<div className="session-menu-header">
|
||||
<span>Сессии</span>
|
||||
<button
|
||||
className="new-session-btn"
|
||||
onClick={handleCreateNewSession}
|
||||
title="Новая сессия"
|
||||
>
|
||||
➕
|
||||
</button>
|
||||
</div>
|
||||
<div className="session-list">
|
||||
{sessionsList.map((s) => (
|
||||
<div
|
||||
key={s.id}
|
||||
className={`session-item ${s.id === currentSessionId ? "active" : ""}`}
|
||||
>
|
||||
<button
|
||||
className="session-name"
|
||||
onClick={() => handleSwitchSession(s.id)}
|
||||
>
|
||||
{s.name}
|
||||
<span className="session-messages">
|
||||
{s.messagesCount} сообщ.
|
||||
</span>
|
||||
</button>
|
||||
{sessionsList.length > 1 && (
|
||||
<button
|
||||
className="delete-session-btn"
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
handleDeleteSession(s.id);
|
||||
}}
|
||||
title="Удалить сессию"
|
||||
>
|
||||
🗑️
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
<div className="header-stats">
|
||||
<span className="stat-badge tokens">
|
||||
|
||||
@@ -4,18 +4,23 @@ import { useAuth } from "../contexts/AuthContext";
|
||||
import {
|
||||
getStory,
|
||||
deleteStory as apiDeleteStory,
|
||||
getSession,
|
||||
getSessionsList,
|
||||
getPlayerCharacters,
|
||||
} from "../services/api";
|
||||
import type { Story, GameSession, PlayerCharacter } from "../types";
|
||||
import type { Story, PlayerCharacter } from "../types";
|
||||
import "./StoryDetailPage.css";
|
||||
|
||||
interface SessionsInfo {
|
||||
count: number;
|
||||
totalMessages: number;
|
||||
}
|
||||
|
||||
export default function StoryDetailPage() {
|
||||
const { id } = useParams<{ id: string }>();
|
||||
const navigate = useNavigate();
|
||||
const { isAuthenticated } = useAuth();
|
||||
const [story, setStory] = useState<Story | null>(null);
|
||||
const [session, setSession] = useState<GameSession | null>(null);
|
||||
const [sessionsInfo, setSessionsInfo] = useState<SessionsInfo | null>(null);
|
||||
const [playerCharacters, setPlayerCharacters] = useState<PlayerCharacter[]>(
|
||||
[],
|
||||
);
|
||||
@@ -39,10 +44,13 @@ export default function StoryDetailPage() {
|
||||
...foundStory,
|
||||
id: (foundStory as any)._id || foundStory.id,
|
||||
});
|
||||
const existingSession = await getSession(id);
|
||||
if (existingSession) {
|
||||
setSession(existingSession);
|
||||
setSelectedCharacter(existingSession.playerId || null);
|
||||
const sessions = await getSessionsList(id);
|
||||
if (sessions.length > 0) {
|
||||
const totalMessages = sessions.reduce((sum, s) => sum + s.messagesCount, 0);
|
||||
setSessionsInfo({
|
||||
count: sessions.length,
|
||||
totalMessages,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,7 +89,7 @@ export default function StoryDetailPage() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!session) {
|
||||
if (!sessionsInfo) {
|
||||
// Новая игра — показываем выбор персонажа
|
||||
setShowCharacterSelect(true);
|
||||
} else {
|
||||
@@ -98,16 +106,6 @@ export default function StoryDetailPage() {
|
||||
navigate(`/play/${story!.id}?character=${selectedCharacter}`);
|
||||
};
|
||||
|
||||
// Примерный подсчёт токенов (1 токен ≈ 3 символа для русского текста)
|
||||
const estimateTokens = (messages: GameSession["messages"] | undefined) => {
|
||||
if (!messages || messages.length === 0) return 0;
|
||||
const totalChars = messages.reduce(
|
||||
(sum, msg) => sum + msg.content.length,
|
||||
0,
|
||||
);
|
||||
return Math.round(totalChars / 3);
|
||||
};
|
||||
|
||||
const formatTokens = (tokens: number) => {
|
||||
if (tokens >= 1000000) return `${(tokens / 1000000).toFixed(1)}M`;
|
||||
if (tokens >= 1000) return `${(tokens / 1000).toFixed(1)}K`;
|
||||
@@ -302,24 +300,22 @@ export default function StoryDetailPage() {
|
||||
)}
|
||||
</section>
|
||||
|
||||
{session && (
|
||||
{sessionsInfo && (
|
||||
<section className="detail-section session-info">
|
||||
<h2>🎮 Текущий прогресс</h2>
|
||||
<div className="session-stats">
|
||||
<div className="stat">
|
||||
<span className="stat-label">Сообщений</span>
|
||||
<span className="stat-value">{session.messages.length}</span>
|
||||
<span className="stat-label">Сессий</span>
|
||||
<span className="stat-value">{sessionsInfo.count}</span>
|
||||
</div>
|
||||
<div className="stat">
|
||||
<span className="stat-label">Локация</span>
|
||||
<span className="stat-value">
|
||||
{session.currentState.location || "Неизвестно"}
|
||||
</span>
|
||||
<span className="stat-label">Сообщений</span>
|
||||
<span className="stat-value">{sessionsInfo.totalMessages}</span>
|
||||
</div>
|
||||
<div className="stat">
|
||||
<span className="stat-label">≈ Токенов</span>
|
||||
<span className="stat-value">
|
||||
{formatTokens(estimateTokens(session.messages))}
|
||||
{formatTokens(sessionsInfo.totalMessages * 50)}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -328,7 +324,7 @@ export default function StoryDetailPage() {
|
||||
|
||||
<div className="story-actions">
|
||||
<button onClick={handleStartGame} className="action-btn play-btn">
|
||||
{session ? "🎮 Продолжить игру" : "🎮 Начать приключение"}
|
||||
{sessionsInfo ? "🎮 Продолжить игру" : "🎮 Начать приключение"}
|
||||
</button>
|
||||
<Link to={`/edit/${story.id}`} className="action-btn edit-btn">
|
||||
✏️ Редактировать
|
||||
|
||||
+93
-5
@@ -157,12 +157,47 @@ export async function deleteStory(id: string): Promise<boolean> {
|
||||
|
||||
import type { GameSession } from "../types";
|
||||
|
||||
export async function getSession(storyId: string): Promise<GameSession | null> {
|
||||
export interface SessionListItem {
|
||||
id: string;
|
||||
name: string;
|
||||
messagesCount: number;
|
||||
createdAt: Date;
|
||||
updatedAt: Date;
|
||||
}
|
||||
|
||||
// Получить список сессий для истории
|
||||
export async function getSessionsList(
|
||||
storyId: string,
|
||||
): Promise<SessionListItem[]> {
|
||||
try {
|
||||
const response = await fetch(`${API_URL}/api/sessions/${storyId}`, {
|
||||
credentials: "include",
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
return [];
|
||||
}
|
||||
|
||||
return await response.json();
|
||||
} catch (error) {
|
||||
console.error("Failed to get sessions list:", error);
|
||||
return [];
|
||||
}
|
||||
}
|
||||
|
||||
// Получить конкретную сессию
|
||||
export async function getSession(
|
||||
storyId: string,
|
||||
sessionId: string,
|
||||
): Promise<GameSession | null> {
|
||||
try {
|
||||
const response = await fetch(
|
||||
`${API_URL}/api/sessions/${storyId}/${sessionId}`,
|
||||
{
|
||||
credentials: "include",
|
||||
},
|
||||
);
|
||||
|
||||
if (!response.ok) {
|
||||
return null;
|
||||
}
|
||||
@@ -174,10 +209,12 @@ export async function getSession(storyId: string): Promise<GameSession | null> {
|
||||
}
|
||||
}
|
||||
|
||||
export async function saveSession(
|
||||
// Создать новую сессию
|
||||
export async function createSession(
|
||||
storyId: string,
|
||||
session: Omit<GameSession, "storyId">,
|
||||
): Promise<boolean> {
|
||||
name?: string,
|
||||
playerId?: string,
|
||||
): Promise<SessionListItem | null> {
|
||||
try {
|
||||
const response = await fetch(`${API_URL}/api/sessions/${storyId}`, {
|
||||
method: "POST",
|
||||
@@ -185,9 +222,39 @@ export async function saveSession(
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
credentials: "include",
|
||||
body: JSON.stringify(session),
|
||||
body: JSON.stringify({ name, playerId }),
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return await response.json();
|
||||
} catch (error) {
|
||||
console.error("Failed to create session:", error);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
// Сохранить/обновить сессию
|
||||
export async function saveSession(
|
||||
storyId: string,
|
||||
sessionId: string,
|
||||
session: Omit<GameSession, "storyId">,
|
||||
): Promise<boolean> {
|
||||
try {
|
||||
const response = await fetch(
|
||||
`${API_URL}/api/sessions/${storyId}/${sessionId}`,
|
||||
{
|
||||
method: "PUT",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
credentials: "include",
|
||||
body: JSON.stringify(session),
|
||||
},
|
||||
);
|
||||
|
||||
return response.ok;
|
||||
} catch (error) {
|
||||
console.error("Failed to save session:", error);
|
||||
@@ -195,6 +262,27 @@ export async function saveSession(
|
||||
}
|
||||
}
|
||||
|
||||
// Удалить сессию
|
||||
export async function deleteSession(
|
||||
storyId: string,
|
||||
sessionId: string,
|
||||
): Promise<boolean> {
|
||||
try {
|
||||
const response = await fetch(
|
||||
`${API_URL}/api/sessions/${storyId}/${sessionId}`,
|
||||
{
|
||||
method: "DELETE",
|
||||
credentials: "include",
|
||||
},
|
||||
);
|
||||
|
||||
return response.ok;
|
||||
} catch (error) {
|
||||
console.error("Failed to delete session:", error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// ============ PLAYER CHARACTERS ============
|
||||
|
||||
import type { PlayerCharacter } from "../types";
|
||||
|
||||
@@ -53,6 +53,7 @@ export interface GameSession {
|
||||
id?: string;
|
||||
storyId: string;
|
||||
playerId?: string; // ID выбранного персонажа игрока
|
||||
name?: string; // Название сессии (например "Попытка 1", "Злой путь")
|
||||
messages: ChatMessage[];
|
||||
currentState: {
|
||||
location: string;
|
||||
|
||||
Reference in New Issue
Block a user