Fix mobile font size and enable smart keyboard features
This commit is contained in:
+104
-53
@@ -392,29 +392,42 @@ export default function GamePage() {
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if (messageIndex === -1) return;
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const message = session.messages[messageIndex];
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// Находим следующее сообщение ИИ (если есть)
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const nextMessage = session.messages[messageIndex + 1];
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const currentAiResponse = nextMessage?.role === "assistant" ? nextMessage.content : undefined;
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const currentAiResponse =
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nextMessage?.role === "assistant" ? nextMessage.content : undefined;
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// Инициализируем версии если их нет (первая версия = оригинал с текущим ответом ИИ)
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const versions: MessageVersion[] = message.versions || [{
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content: message.content,
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timestamp: message.timestamp,
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aiResponse: currentAiResponse
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}];
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const versions: MessageVersion[] = message.versions || [
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{
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content: message.content,
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timestamp: message.timestamp,
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aiResponse: currentAiResponse,
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},
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];
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// Если текущая версия не имеет aiResponse, добавляем его
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const currentVersionIdx = message.activeVersion || 0;
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if (versions[currentVersionIdx] && !versions[currentVersionIdx].aiResponse && currentAiResponse) {
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versions[currentVersionIdx] = { ...versions[currentVersionIdx], aiResponse: currentAiResponse };
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if (
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versions[currentVersionIdx] &&
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!versions[currentVersionIdx].aiResponse &&
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currentAiResponse
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) {
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versions[currentVersionIdx] = {
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...versions[currentVersionIdx],
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aiResponse: currentAiResponse,
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};
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}
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// Добавляем новую версию (aiResponse добавится после генерации)
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const newVersion: MessageVersion = { content: editContent.trim(), timestamp: new Date() };
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const newVersion: MessageVersion = {
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content: editContent.trim(),
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timestamp: new Date(),
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};
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const newVersions: MessageVersion[] = [...versions, newVersion];
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const newActiveVersion = newVersions.length - 1;
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// Обновляем сообщение пользователя
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const updatedUserMessage: ChatMessage = {
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...message,
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@@ -426,7 +439,7 @@ export default function GamePage() {
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// Обрезаем историю до этого сообщения (удаляем последующие)
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const messagesUpToEdit = session.messages.slice(0, messageIndex);
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const updatedMessages = [...messagesUpToEdit, updatedUserMessage];
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const tempSession = { ...session, messages: updatedMessages };
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setSession(tempSession);
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setEditingMessageId(null);
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@@ -453,8 +466,11 @@ export default function GamePage() {
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// Сохраняем ответ ИИ в текущую версию
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const finalVersions: MessageVersion[] = [...newVersions];
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finalVersions[newActiveVersion] = { ...finalVersions[newActiveVersion], aiResponse: response };
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finalVersions[newActiveVersion] = {
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...finalVersions[newActiveVersion],
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aiResponse: response,
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};
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const finalUserMessage: ChatMessage = {
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...updatedUserMessage,
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versions: finalVersions,
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@@ -467,7 +483,11 @@ export default function GamePage() {
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timestamp: new Date(),
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};
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const allMessages = [...messagesUpToEdit, finalUserMessage, assistantMessage];
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const allMessages = [
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...messagesUpToEdit,
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finalUserMessage,
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assistantMessage,
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];
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const finalSession: GameSession = {
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...session,
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@@ -481,13 +501,16 @@ export default function GamePage() {
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if (streamingContent.trim()) {
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// Сохраняем частичный ответ в версию
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const finalVersions: MessageVersion[] = [...newVersions];
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finalVersions[newActiveVersion] = { ...finalVersions[newActiveVersion], aiResponse: streamingContent };
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finalVersions[newActiveVersion] = {
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...finalVersions[newActiveVersion],
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aiResponse: streamingContent,
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};
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const finalUserMessage: ChatMessage = {
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...updatedUserMessage,
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versions: finalVersions,
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};
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const partialMessage: ChatMessage = {
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id: generateId(),
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role: "assistant",
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@@ -512,7 +535,10 @@ export default function GamePage() {
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};
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// Переключить версию сообщения
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const handleSwitchVersion = async (messageId: string, direction: "prev" | "next") => {
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const handleSwitchVersion = async (
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messageId: string,
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direction: "prev" | "next",
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) => {
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if (!session || !story || !currentSessionId) return;
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const messageIndex = session.messages.findIndex((m) => m.id === messageId);
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@@ -523,24 +549,30 @@ export default function GamePage() {
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const currentVersion = message.activeVersion || 0;
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let newVersion: number;
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if (direction === "prev") {
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newVersion = currentVersion > 0 ? currentVersion - 1 : message.versions.length - 1;
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newVersion =
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currentVersion > 0 ? currentVersion - 1 : message.versions.length - 1;
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} else {
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newVersion = currentVersion < message.versions.length - 1 ? currentVersion + 1 : 0;
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newVersion =
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currentVersion < message.versions.length - 1 ? currentVersion + 1 : 0;
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}
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// Сохраняем текущий ответ ИИ в текущую версию перед переключением
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const nextMessage = session.messages[messageIndex + 1];
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const currentAiResponse = nextMessage?.role === "assistant" ? nextMessage.content : undefined;
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const currentAiResponse =
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nextMessage?.role === "assistant" ? nextMessage.content : undefined;
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const updatedVersions: MessageVersion[] = [...message.versions];
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if (currentAiResponse && updatedVersions[currentVersion]) {
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updatedVersions[currentVersion] = { ...updatedVersions[currentVersion], aiResponse: currentAiResponse };
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updatedVersions[currentVersion] = {
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...updatedVersions[currentVersion],
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aiResponse: currentAiResponse,
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};
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}
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const selectedVersion = updatedVersions[newVersion];
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const updatedMessage: ChatMessage = {
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...message,
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content: selectedVersion.content,
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@@ -562,7 +594,7 @@ export default function GamePage() {
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const updatedSession = { ...session, messages: updatedMessages };
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setSession(updatedSession);
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// Сохраняем изменения
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await apiSaveSession(story.id, currentSessionId, updatedSession);
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};
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@@ -601,7 +633,12 @@ export default function GamePage() {
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};
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const handleSwitchSession = async (sessionId: string) => {
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console.log("[GamePage] Switching to session:", sessionId, "current:", currentSessionId);
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console.log(
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"[GamePage] Switching to session:",
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sessionId,
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"current:",
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currentSessionId,
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);
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if (!id || sessionId === currentSessionId) {
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setShowSessionMenu(false);
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return;
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@@ -707,8 +744,8 @@ export default function GamePage() {
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</header>
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<div className="game-content">
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<div
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className="messages-container"
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<div
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className="messages-container"
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ref={messagesContainerRef}
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onScroll={handleScroll}
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>
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@@ -723,13 +760,13 @@ export default function GamePage() {
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autoFocus
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/>
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<div className="message-edit-actions">
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<button
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<button
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className="edit-cancel-btn"
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onClick={handleCancelEdit}
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>
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Отмена
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</button>
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<button
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<button
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className="edit-save-btn"
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onClick={() => handleSaveEdit(message.id)}
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>
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@@ -753,26 +790,33 @@ export default function GamePage() {
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<div className="message-actions">
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{message.versions && message.versions.length > 1 && (
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<div className="version-switcher">
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<button
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<button
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className="version-btn"
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onClick={() => handleSwitchVersion(message.id, "prev")}
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onClick={() =>
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handleSwitchVersion(message.id, "prev")
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}
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>
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‹
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</button>
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<span className="version-indicator">
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{(message.activeVersion || 0) + 1}/{message.versions.length}
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{(message.activeVersion || 0) + 1}/
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{message.versions.length}
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</span>
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<button
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<button
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className="version-btn"
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onClick={() => handleSwitchVersion(message.id, "next")}
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onClick={() =>
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handleSwitchVersion(message.id, "next")
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}
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>
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›
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</button>
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</div>
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)}
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<button
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<button
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className="edit-btn"
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onClick={() => handleEditMessage(message.id, message.content)}
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onClick={() =>
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handleEditMessage(message.id, message.content)
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}
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title="Редактировать"
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>
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✏️
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@@ -836,7 +880,13 @@ export default function GamePage() {
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</div>
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*/}
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<form className="input-container" onSubmit={(e) => { e.preventDefault(); handleSend(); }}>
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<form
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className="input-container"
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onSubmit={(e) => {
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e.preventDefault();
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handleSend();
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}}
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>
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<textarea
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ref={inputRef}
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value={input}
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@@ -844,7 +894,8 @@ export default function GamePage() {
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setInput(e.target.value);
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// Auto-resize
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e.target.style.height = "auto";
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e.target.style.height = Math.min(e.target.scrollHeight, 150) + "px";
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e.target.style.height =
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Math.min(e.target.scrollHeight, 150) + "px";
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}}
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onKeyDown={handleKeyDown}
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placeholder="Что ты хочешь сделать?..."
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@@ -852,24 +903,24 @@ export default function GamePage() {
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rows={1}
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name="chat-input"
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autoComplete="off"
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autoCorrect="off"
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autoCapitalize="off"
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spellCheck={false}
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autoCorrect="on"
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autoCapitalize="sentences"
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spellCheck={true}
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enterKeyHint="send"
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data-form-type="other"
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data-lpignore="true"
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data-gramm="false"
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/>
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{isLoading ? (
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<button type="button" onClick={handleStop} className="send-btn stop-btn">
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<button
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type="button"
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onClick={handleStop}
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className="send-btn stop-btn"
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>
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⏹
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</button>
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) : (
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<button
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type="submit"
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disabled={!input.trim()}
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className="send-btn"
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>
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<button type="submit" disabled={!input.trim()} className="send-btn">
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➤
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</button>
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)}
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