fix: remove delete buttons from story cards and game page
This commit is contained in:
+2
-79
@@ -8,7 +8,6 @@ import {
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getSession,
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createSession,
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saveSession as apiSaveSession,
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deleteSession as apiDeleteSession,
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getPlayerCharacter,
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type SessionListItem,
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} from "../services/api";
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@@ -64,8 +63,6 @@ export default function GamePage() {
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const [showScrollButton, setShowScrollButton] = useState(false);
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const [editingMessageId, setEditingMessageId] = useState<string | null>(null);
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const [editContent, setEditContent] = useState("");
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const [showSettings, setShowSettings] = useState(false);
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const [deleteConfirmStep, setDeleteConfirmStep] = useState(0);
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const abortControllerRef = useRef<AbortController | null>(null);
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const messagesEndRef = useRef<HTMLDivElement>(null);
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const messagesContainerRef = useRef<HTMLDivElement>(null);
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@@ -627,26 +624,6 @@ export default function GamePage() {
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setIsInitialLoading(false);
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};
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const handleDeleteSession = async (sessionId: string) => {
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if (!id || sessionsList.length <= 1) {
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alert("Нельзя удалить единственную сессию");
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setDeleteConfirmStep(0);
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return;
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}
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const success = await apiDeleteSession(id, sessionId);
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if (success) {
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const updatedList = sessionsList.filter((s) => s.id !== sessionId);
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setSessionsList(updatedList);
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// Если удалили текущую сессию — переключаемся на другую
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if (sessionId === currentSessionId && updatedList.length > 0) {
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await handleSwitchSession(updatedList[0].id);
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}
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}
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setShowSessionMenu(false);
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};
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const currentSessionName =
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sessionsList.find((s) => s.id === currentSessionId)?.name || "Сессия";
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@@ -726,62 +703,8 @@ export default function GamePage() {
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<span className="stat-badge tokens">
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🎟️ {formatTokens(estimateTokens(session?.messages || []))}
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</span>
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</div> <div className="header-settings">
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<button
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className="settings-btn"
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onClick={() => {
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setShowSettings(!showSettings);
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setDeleteConfirmStep(0);
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}}
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title="Настройки"
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>
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⚙️
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</button>
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{showSettings && (
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<div className="settings-menu">
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<div className="settings-menu-header">Настройки сессии</div>
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<div className="settings-menu-content">
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{deleteConfirmStep === 0 && (
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<button
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className="settings-item danger"
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onClick={() => setDeleteConfirmStep(1)}
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disabled={sessionsList.length <= 1}
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>
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🗑️ Удалить текущую сессию
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{sessionsList.length <= 1 && (
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<span className="settings-item-hint">(единственная)</span>
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)}
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</button>
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)}
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{deleteConfirmStep === 1 && (
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<div className="delete-confirm">
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<p>Вы уверены? Это действие нельзя отменить.</p>
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<div className="delete-confirm-buttons">
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<button
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className="confirm-btn cancel"
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onClick={() => setDeleteConfirmStep(0)}
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>
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Отмена
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</button>
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<button
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className="confirm-btn delete"
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onClick={() => {
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if (currentSessionId) {
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handleDeleteSession(currentSessionId);
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setShowSettings(false);
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setDeleteConfirmStep(0);
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}
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}}
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>
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Удалить
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</button>
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</div>
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</div>
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)}
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</div>
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</div>
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)}
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</div> </header>
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</div>
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</header>
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<div className="game-content">
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<div
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